It seems the gap between politicians and the public has never been wider. A lack of trust in our representatives – in their motives, spending habits, and fundamental ability to lead has damaged the reputation of MPs and British politics as a whole. The public feel disenfranchised, ignored and, worst of all, completely disconnected from the democratic process. The recent parliamentary expenses scandal has only reinforced this.
And yet, we live in a world in which, in other ways, we feel very connected. The Internet, and specifically, Web 2.0 technology, smoothly connects us to our friends, family, and those with similar interests, tastes and beliefs. The Internet has moved from a centralized source of information into a collaborative space in which we can create online communities, debate and discuss ideas, and build partnerships with people on the other side of the world. And though these interactions may be virtual, they are fortified by all kinds of innovative and powerful tools – from webcasts to wikis to online games.
In comparison, new modes of political participation lag behind. As much as the Internet promises a free, open, democratic space for people from all backgrounds to express their political viewpoints – politicians, the government and lawmakers are failing to connect. Traditional modes of political participation seem old-fashioned and stiff and, there is little conversation between the represented and the representatives. While the web is full of political expression and debate, there are very few sites that represent or collect these viewpoints into a coherent whole. People may be talking, but the people with real power aren’t listening.
Across the Atlantic, the potential of web 2.0 within politics was aptly demonstrated by President Obama’s election campaign and current presidency. Not only does Obama use social networking to connect with supporters, he has also created a website – my.barackobama.com – which allows users to create their own profile complete with a customized description, friends list and personal blog. They can join groups, participate in fund raising, and arrange events all from an interface that is both easy-to-use and familiar to any Facebook or MySpace user. This harnessing of web 2.0 is more than just a way of harnessing support – it actually allows people to a have a political voice, in a way that feels familiar and comfortable to them. The key to its success is that it puts power in the hands of people to shape their own lives and communities to, as Obama puts it himself: “bring about real change in Washington”.
In the UK, there seems to be a real lack of faith in that potential for change – a fact the government is starting to clock on to. They have started several initiatives based around the number10.gov.uk hub – the central government website specifically targeted toward the general public. Matt wrote about it last year following its launch in August 2008. Apart from the weekly (and slightly embarrassing) Gordon Brown webcasts, a plethora of well-presented information about the functions and purpose of the government, there are a number of web 2.0 initiatives. For example, sites like No.10 petitions in partnership with mysociety.org, allow users to start and gain support for their own petitions. But as Stephen Coleman puts it “inviting people to sign e-petitions to No 10 and then await an email from the government telling them why they were wrong is hardly digital democracy”. And within the number10.gov.uk website as a whole, there is precious little opportunity for real ‘e-democracy’, what Jay Blumler describes as “online civic commons: a trusted public space where the dispersed energies, self-articulations and aspirations of citizens can be rehearsed, in public, within a process of ongoing feedback to the various levels and centres of governance”.
As the Obama administration establishes the Office of Public Engagement, designed to bring more citizen engagement through the Web, it is time we use the potential of web 2.0 technologies to create a much closer and accountable relationship between the needs of citizens and the actions of politicians, in which the public’s ideas and beliefs are taken seriously and acted upon. Any future government must embrace this new form of democracy, if it is to have any chance of regaining the trust and support of its electorate.
2009 has been a truly dark year for the public image of piracy.
And I’m not talking about Somalian pirates, but the issue of digital rights, specifically in entertainment. It’s estimated that piracy and illegal filesharing costs the television, music and film industries £500m a year in lost revenues.
The issue has of course been around since at least 2000 when Metallica took on Napster in one of the more bizarre judicial confrontations in media history.
But whereas that story and the more recent imprisonment of Pirate Bay’s founders were knee-jerk events that had us all wildly jabbering / twittering, I feel that we’re now in the midst of a more subtle undercurrent of significant change in the distribution of online music and television, sustained by almost daily reports of possible mergers and deals, new technologies and services, alleged crackdowns and constant shifts of responsibility for monitoring and controlling internet usage.
In 2000 the issue of digital rights was the almost exclusive concern of emancipated geeks interacting and sharing in a space seemingly designed both by and for them; apoplectic heavy metal fans; and a not insignificant number of terribly confused people sat awkwardly in between.
Jump to 2009, and the internet has become for many the first port of call when looking for entertainment. Mobile devices such as the iPhone plug directly into online music stores, and almost everyone has an iPod or other portable media device. Similarly, network improvements and the penetration of broadband has helped BBC’s iPlayer and its competitors to become almost as popular as “traditional” TV.
In other words, the developments in online media distribution have become mainstream concerns.
However, there remains a fundamental conflict between monetising these distribution services and a historic perception of the internet as user controlled, open-source, a community network without restriction. People don’t like paying for stuff online. Although digital platforms account for about 20 per cent of recorded music sales, 95% of all file downloads are estimated to be illegal. If we want to hear a song once, we might YouTube it or call it up on Last FM or Spotify – if we want it on our iPods, the stats say we are most likely to download it illegally.
Similar issues exist for television and film, where downloads and particularly streaming have been giving producers headaches. The most recent example would be the furore over online leaked scenes from X-Men Origins: Wolverine, which appeared several weeks before release.
(Why anyone would want to see this, for free or otherwise, is beyond me, but apparently it was an issue…) The problem is worsened by advertising – films and shows are heavily advertised on the web (i.e. globally) but release dates are staggered around the world and vary hugely. Inevitably fans are going to get impatient, and at present it’s just too easy to access content illegally.
However, things are changing. Responses to infringements are getting ever more serious and, as we have seen this year, it’s no longer empty rhetoric. The French are being typically Gallic about filesharing, just two weeks ago approving the “three strikes” bill.
In the UK, creative industry groups such as the BPI, the Publisher’s Association and Equity and broadcasters Channel 4, BSkyB and Virgin Media, are all lobbying the government to force Internet Service Providers (ISPs) to police their users. Of course, this is the last thing the ISPs want to hear, and so they in turn are saying it’s the job of the content providers, leading to what John Woodward of the UK Film Council has reportedly described as a damaging “Mexican stand-off”.
To some extent this apparent impasse has already been breached by evolving the distribution channels and therefore providing more choice. Last year a raft of music subscription services, social networking partnerships like MySpace Music and new licensing channels emerged. Each day sees new reports of mergers, integration and innovation – so watch this space.
When it comes to TV, we’re also getting used to on demand programming. At the moment, broadcasters are giving us content for free, over the internet, and it’s brilliant. The BBC are the front-runners, though 4OD also provides a free catch up service on most of its programmes, (and recently, thankfully, opened its doors for Mac users). And if you’re the kind of person that enjoys pouring absinthe in your eyes, there’s the unforgivably awful ITV Player. But here, too, there are revenue-generating changes afoot. Both 4OD and ITV Player have “forced” adverts, and if the troubled broadband platform Project Kangaroo ever gets a buyer (Orange dropped out of talks just yesterday), on demand TV will almost certainly be delivered on a subscription basis.
The BBC are now behind Project Canvas, which plans to allow viewers to watch on demand services and other internet content via traditional TV – i.e. bring on demand away from the PC in the bedroom and back into the living room (although there must be more to it than that, as cable services such as Virgin Media are already offering on demand services including the iPlayer?)
These suspiciously named “projects” are controversial, in a way partly because of their ambition; the aim seems to be to partner with other broadcasters, channels and media companies to develop an apparently essential media platform, which is an inevitably fiddly business. BSkyB have already thrown an anti-competiveness strop over Kangaroo (which has all but killed it), and last week they accused the BBC Trust of “deficient” consultation over its more recent plans for Canvas.
There’s a more obvious complication for the BBC to grapple with: just where the licence fee fits into the various projects, (iPlayer / Kangaroo / Canvas) is, frankly, anyone’s business.
At this point, It wouldn’t be right to ignore what Bob Geldof thinks about digital TV, so here is what Bob Geldof thinks about digital TV:
“In the age of the internet, the notion of television itself is as archaic as the word wireless – even if that has been reinvented for the digital age.” (Bob Geldof)
To conclude a somewhat wayward post: it seems to me inevitable that our perception of the internet as a distribution channel is set to change over the next couple of years. There will always be infringers pushing their luck, and there will also always be a lot of good stuff available for free.
But we will, I think, also have to get used to the idea of paying money, or suffering adverts, to enjoy premium content on the internet.
Are bank bonuses and MP expenses just sensationalist news fodder or genuinely a sign of our times? Do we live in a time without morals?
These and other questions will be debated at the UK’s first philosophy and music festival which takes place in Hay on Wye on 22nd-31st May (at the same time as the Hay Literary Festival). It is organised by our sister organisation, the Institute of Art and Ideas. OCC has designed the festival website.
With the overall theme: ‘Crunch. Values and Belief in a new era’ the Philosophy Sessions examine where we are and where we might go from here. The festival brings together a celebrated cast of speakers including philosophers Simon Blackburn, Susan Neiman, AC Grayling, sociologists Steve Fuller, Zygmunt Bauman, and political theorists Will Hutton, Phillip Blond, Geoff Mulgan. Evenings are host to musical sets from performers including Michael Nyman, Baka Beyond, Stephen Fretwell and many more; as well as daily comedy sketches come from the likes of Ed Aczel and Robin Ince. For more information or to book tickets visit www.howthelightgetsin.org.
‘Not much – Friday night I stayed in, but on Saturday a friend was having a youtube party, so I had quite a late one.’
Not true. No-one I know had a youtube party on Saturday, and the notion of a youtube party is not something you are expected to know about, but are actually not aware of because you can’t keep up with the edgy new media vanguard. However, it’s a sentence which I think is closer to being a standard piece of conversation than you might think, and here is why.
A funny thing happened to me the other night. I was having a drink at a friend’s flat when someone mentioned a clip on youtube that they thought was funny . Without a moment’s hesitation a laptop was produced and we all sat down to watch it, oh how we laughed. Nothing particularly out of the ordinary, you might say. However, what (quite naturally) happened next was that someone else stifled their chuckles enough to suggest another video, which we all watched and laughed heartily (again). This went on for a good half hour, until we all got a little embarrassed and decided to stop being so damned geeky.
Half an hour. Isn’t that quite a lot?
I don’t expect this kind of an encounter is a rare occurrence. It’s certainly happened to me a good couple of times and I imagine 80% of the student population do it all the time. But if you think about it, prolonged, communal youtubery is quite an interesting phenomenon, for 2 reasons: 1, it brings an element of face to face social interaction to the medium which I’m not sure the people who hailed the revolution of web 2.0 ever really meant. 2, this face to face interaction brings with it a whole set of intriguing social rules and dynamics.
Let me elaborate point 1. Web 2.0 was (is?) all about (among other things) people easily creating and sharing content with one another, with the web providing a means by which to do so. People thought it was great that a guy from Uruguay could make a video about knitting which could be viewed, responded to and commented on by my grandma in Poland, or a janitor in Delaware, or the Queen. It introduced openness of communication. But what it also did was introduce content that could be discussed and shared in a personal context, not just by people firing off links at each other down the information superhighway, but shown to one another after dinner, whilst you’re getting ready for a night out, pointed at whilst crowding around a monitor in the office. It provided content people could physically take someone by the hand and show to them, which is an altogether different thing.
Which leads to point 2. For years marketing gurus have been mindful of the fact that you are much more likely to buy something if it’s recommended by a friend. In focus groups we’ve run here at Online, we’ve heard that it’s important to someone sharing a link to something on the internet that they preserve some kind of reputation. If you post lots of trash on your friends’ walls you exhibit a certain lack of credibility that is not insignificant. This kind of thing manifests itself wonderfully if you bring it into a face to face group dynamic. Picture the scene: my friends and I have worked ourselves into a cheerful youtube frenzy via a string of Japanese TV shows, childhood nostalgia, dramatic rodents, and Hungarian rappers. Then someone enthusiastically types in a link to this. The group tries to get into it, but it’s a slow starter, and they fall into an awkward silence. Energy drops. Suggestor tries to pick it back up with this one, but it’s worse. Mumbles excuses. Gets coat.
Similarly you musn’t over share. You’ve got to let everyone in the audience have their say, otherwise they feel left out. You can get the youtube samaritans, who in the face of their friend’s poorly chosen pat them on the shoulder and reassure them that it was funny, really. Picking a youtube video to share with people in this context requires a judgement of mood and possession / lack of sense of humour. You need to deal with those maladroit ‘Hang on, we need to wait for it to load’ moments. You need to be sensitive to what certain people might find impressive, and what leaves them utterly nonplussed. You need to be consider whether they’ve just had their lunch.
I’ll be the first to admit that it’s possible to over-analyse this. But in thinking about how these technologies are changing communication we mustn’t neglect the possibility that it opens up new ways to interact with the person next to you, not just the Delaware janitor thousands of miles away. Of course all of these communal internet encounters (’social surf sessions‘, if you will) occur as afterthoughts to what you or I might call ‘normal’ social situations – people just fall into them. But 5 years ago no-one could possibly have imagined the way in which youtube wanders into our everyday exchanges now. 5 years hence? Get your party invitations ready.
So the media outcry about Street View continues. Eric Schmidt (CEO of Google) today defended the roll-out of Google Street View to UK cities by saying that “We agree with the concerns over privacy… The way we address it is by allowing people to opt out, literally to take anything we capture that is inappropriate out… and we do it as quickly as we possibly can.”
Schmidt missed the point with great precision: the reason that many people feel uneasy about Street View is that it is impossible to find out if you are somewhere in there. You can’t opt out if you don’t know whether or where you are even included. Faced with this vast volume of information, it is simply impossible to manage your own digital identity. You don’t know what of you is out there, or how you appear (regardless of how many guilty secrets could have been snapped by Google’s roving cameras).
This is particularly significant if we consider that schools and universities spend considerable time and effort emphasising the importance of digital identities, teaching Twitter literacy, or interview technique (dangers of scandalous photos or inappropriate comments appearing in internet search). Many of us spend a good proportion of free time managing our online identities, whether through Twitter, Facebook, blogging, or massively multiplayer gaming. That people are concerned about the unknowable possibility of their presence on Street View is hardly surprising, regardless of whether they have something to hide.
Still, is it not a bit bizarre that citizens of one of the most CCTV-observed countries on the planet are concerned about a few static frames online? We could regard Street View as an exercise in open access to information, surely a step in the right direction, toward databases that presume freedom of information rather than hide from it.
Indeed, in the wake of exposure of inappropriate surveillance by our own government, it is slightly amusing that Street View now has a black hole where the Houses of Parliament used to be. However worried we might get about practices of surveillance, it is perhaps comforting that the centre of our state feels exactly the same as we do.
Fun end to the week at the Game Based Learning conference in the City of London. Highlights include a cabinet minister who actually gets technology and seems to want to support the industry (Tom Watson), the ever inspiring Derek Robertson from LT Scotland and Atari Founder Nolan Bushnell’s vision for the future of education. The latter caused quite a stir (shaking heads in the audience, grumblings on the twitter feed) as it appeared to envisage children in webcam-equipped cubicles and plugged into heart rate monitors to assess fitness levels. Refreshingly controversial! To say that some delegates had reservations would be somewhat of an understatement.
Derek Robertson and Ian Livingstone presented strong evidence that mainstream games (not ‘edutainment’ or ‘chocolate-covered broccoli’, as someone else called it) are having a fantastic impact on motivation and learning in schools where they are allowed/that are lucky enough to be able to afford them.
Gaming in general is changing, not just by making an appearance in classrooms. We are currently seeing a return of computer games into the mainstream. Nolan Bushnell and Ian Livingstone both made the point that 30 or so years ago computer games reached a mass audience.
Then, gradually, games became more complicated and generally more violent, causing the market to shrink dramatically. Game developers and publishers didn’t mind so much because the hard core gamers spent significant amounts of money and kept the industry going. Many casual gamers were alienated along the way, however. Now, of course, Nintendo is beginning to change all that with the Wii and DS platforms. You only need to look at their sales figures to realise that casual gamers hadn’t disappeared, they just hadn’t seen anything they liked for a few decades.
In my previous life as an English Language Teacher in Hong Kong I never found lessons boring. My daily encounters with class clowns, prodigies, toddlers and teenage rebels kept me endlessly interested and entertained.
A lesson about the Olympics, in which the kids mimed different sports as I called them out, ended abruptly, in insurmountable giggles, as all thirty members of 2b lay across the lids of their desks, frantically ‘swimming.’ A drawing of a dragon spiralling across the white-board could prompt a collective and strangely synchronised ‘Aaaah!’ of approval.
Children, I discovered, are frequently hilarious, but in a report released in January in the UK, Ofsted accused teachers of tedium. As we have discussed in previous blog posts, one way for teachers to make lessons outclass leisure is by incorporating online activities and games.
Most commentators now recognise the value of digital tools in facilitating learning, and research shows that kids are engrossed by games and the internet. However, in a recently-published white paper, the Software Information Industry Association (SIIA) advises principals and teachers to introduce digital tools and new technologies carefully, to ensure that pupils don’t switch off. Lee Wilson emphasises key issues related specifically to the implementation of games in an school context, in order to help educators escape the potential pitfalls of play. He notes, for example, that ‘advocates for EduGames need to earn the trust of IT early in the process, or the project can be shut down before it even begins,’ that students ‘won’t easily tolerate poor design’ and that teachers ‘are the lynchpins of success.’ ‘Get the right teachers on board,’ advises Wilson, stating that: ‘ideally you want people who are leaders – politically, technically, and pedagogically.’
Wilson’s tips are a useful reminder that in order to utilise the power of play for good (as we at Online like to do) rather than evil, teachers need to lesson-plan ahead. Educators need to take extra-special care of the children of the (digital) revolution.